Sunday, July 27, 2008

Permissions Experiment

I think I need to set up a bunch of example objects to test with.

    Permissions Settings:
  • Mod, Copy, Transfer
  • No Mod, Copy, Transfer
    These settings pretty much are best if you are making something you want to see widely dispersed and passed from hand to hand.

  • Mod, Copy, No Transfer
  • No Mod, Copy, No Transfer
    These would be the most common settings, especially for wearables.

  • Mod, No Copy, Transfer
  • No Mod, No Copy, Transfer
    Maybe for Furniture or Gifts, things that are more of a one off nature.

    Object Test Perameters:
    Maybe use my genie bottle with a script and a notecard.

  • 1 prim object
  • Multiple prim object with different permissions for each prim
  • Nested prims
  • Temp rez prims

    Things to try with each:
  1. Can I rename it in my inventory?
  2. Can I copy it to another folder? (That should be straight forward obvious)
  3. Does it come out of my inventory when I res it?
  4. If it is put in a copy transfer box, does it come out of the box when opened?
    Scripts:
  5. Can I view the script?
  6. Can I edit it?
  7. Can I copy it to a folder in my inventory?

Notes: Copy/Mod/Trans

http://www.sluniverse.com/php/vb/content-creation/11628-script-permissions-does-no-copy.html

"No Copy/Modify/Transfer - When you pass the script to someone else, they cannot see the script code when they open it, so it is effectively No Modify as well." - Briana Dawson

"The difference is that if your scripts are set to No Mod then you cannot edit the object, go to the Tools menu and then stop the scripts from running in the object. If the script is Modify you can use the Tools menu to stop the scripts from running in the object." - Briana Dawson

"mod/no copy scripts cannot be opened/viewed. they are only mod in the sense that they can be recompiled, started, stopped, etc." - prinţesă nină


http://secondview.wordpress.com/2008/02/08/permission-to-sell/
This covers the meanings of the three aspects pretty well but not what happpens when and object has mixed settings.

Just setting up.

So I have been playing on Second Life for a few months now. I am learning a ton. I have a fair grasp of the prims now, though still learning some of the subtler tricks of prim torturing. I am starting to get a descent grasp of the scripting language and am having a lot of fun creating and decorating scenes. I need a space wehre I can keep track of a few of the things I am learning along the way.

In particular this morning I was wondering....does someone have a good low down on the various permissions options and how they all interact. I mean, yes, I understand the basics of copy/mod/transfer, however, I am interested in the more subtle nuansces of complex objects, like an object that has multiple parts and scripts and contents.

Sometimes, you have an object that you res, the original stays in your inventory but when you go to delete the ressed object you get a warning that there are 'no copy' items inside it.

Sometimes, an object shows as no copy/no mod in your inventory and yet that is just because of one script in the object and really you can manipulate the object quite freely.

What about an object with a no mod texture?

These are some of the questions I want to sort out for myself through reading and experimentation.